Edgar Allan Yee, a 3d character artist has recently finished working in a mobile game development company based in Vancouver. He has worked in a variety of industries that ranges from game development, 3d animation and visual effects. His main areas of expertise include digital sculpting, 3d modeling, UV layout/unwrapping, texture painting, traditional drawing and other aspects of 3d asset creation such as shader creation & rendering.

The main programs he uses for 3d modeling and sculpting are Maya and Zbrush. His tools for texturing include 3D Coat, Substance Painter, Mari and Photoshop.

He's currently exploring the possibilities of 3d printing and working on growing his art portfolio both in 3d and traditional 2d.